Researchers tackle digital wellbeing for young people
University of Wollongong researchers have been awarded $978,192 by the NSW Government to investigate the effects of video gaming and screen use on children and adolescent wellbeing across multiple research projects.
Led by Dr Karley Beckman and Dr Tiffani Apps from UOW's School of Education, the largest project investigates the links between gaming and wellbeing, cognition and learning among Year 9 students across NSW. The research will identify problematic behavioural markers from real gameplay data and support co-design of educational resources with students, parents and teachers to promote healthy digital engagement.
It is estimated that between 500,000 and 2 million young Australians exhibit symptoms of internet gaming disorder (IGD), with a far greater number experiencing problematic play that falls below clinical thresholds but still negatively impacts education, health and wellbeing.
The projects will generate critical evidence on the links between digital activity habits and youth health, wellbeing, cognition and learning outcomes, with Dr Beckman saying the research addresses a critical gap in our understanding of youth gaming behaviours.
‘We know most young Australians play video games regularly, but little is known about the specific links between screen use related to gaming and adolescent wellbeing,’ she said.
‘Not all screen time is equivalent – playing games with friends after school may have benefits such as combatting loneliness, while playing the same game alone late at night might lead to negative impacts on health, wellbeing, social skills, and reduced school engagement.’
This initiative supports: