Combining chemistry and Aboriginal art

Artist and scientist Stephanie Beaupark is combining her two passions for her PhD research.

New podcast series goes behind the scenes of research into Australia’s natural and cultural history

The seven-episode series includes interviews with seven CABAH researchers, a centre based at UOW.

The future of Port Kembla

An historical and geographical interdisciplinary project

Articles

Industry 4.0 Hub Case Study

The University of Wollongong’s (UOW) Industry 4.0 Hub, located in the Shoalhaven, is not only a makerspace and technology centre, but an educational facility that works with businesses to research adoption of modern technology in their workplace.

Industry 4.0 Hub May update

It’s been wonderful to commence visits to the UOW Industry 4.0 Hub again and we’ve been kept busy playing catch-up! Here are some highlights since our last newsletter.

Industry 4.0 Hub is getting ready to re-open!

Welcome back to another year! What a year 2021 was. Just when we thought things were looking up, we were hit by another lockdown. Although the lockdown meant changing tactics, we ended the year on a high with new collaborations forged, and workshops and visits steaming ahead.

Meet the team: Facility for Intelligent Fabrication

The Facility for Intelligent Fabrication (FIF) was formed in recognition of the changing business climate, as the Illawarra transitions from large-scale heavy manufacturing, and the need for local manufacturers to innovate and adapt to remain competitive. In this piece, we speak to one of the groups leaders and an early career researcher to understand their different perspectives and roles.

The two of us: Mario Fernando and Nelly Liyanagamage

PhD candidate Nelly Liyanagamage is investigating how Machiavellians think and act in leadership positions. Her supervisor is Professor Mario Fernando from the Faculty of Business and Law, and the Director of the Centre for Cross-Cultural Management at UOW.

The virtual reality of healthcare

The idea of immersing ourselves in 3D environments dates all the way back to the stereoscopes that captivated imaginations in the 19th century, but virtual reality (VR) really came alive with the early prototypes of the Oculus Rift at the E3 video game trade show in 2012.