C++ Notes: Example - Battleship ver 3a

This is working version of a one-dimensional Battleship game. It places multiple ships on a one-dimensional grid (the Suez Canal).

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//  battleship3a/main.cpp -- Version 3a of Battleship game.
//  Fred Swartz, 2003-11-25

// This second version adds the following to version 2.
//  * Places multiple ships randomly on grid.
// 
// FUNCTIONALITY TO BE ADDED
//  * Make it two-dimensional.
//  * Should be a developer command to display where ships are.
//  
// USER INTERFACE
//  * Not robust - crashes if bombing coordinate missing.

//==================================================== includes
#include <iostream>
#include <iomanip>
#include <string>
#include <ctime>    // For time()
#include <cstdlib>  // For srand() and rand()
using namespace std;

//========================================= global declarations
// Damage enum defines possible values at each grid point.
enum Damage {WATER_UNBOMBED, WATER_BOMBED, 
             SHIP_UNBOMBED , SHIP_BOMBED};

// The display array defines what to display for
//     each of the Damage enum values.  Changes to the
//     Damage enum require this to be changed also.
const char display[] = {'-', 'O', '-', 'X'};

const  int SHIP_SIZE = 3;
const  int NUMBER_OF_SHIPS = 4;
const  int CANAL_LENGTH = 24;   // Width of the grid.
Damage grid[CANAL_LENGTH];      // Records status of every grid cell.

//================================================== prototypes
void dropBomb(int coord);
void executeCommand(char cmd);
void findOpenWater(int positions[], int& number);
void initGrid();
bool isGameOver();
void printGrid();

//======================================================== main
int main() {

    srand(time(0));  // Initialize random number generator
    
    cout << "You are to find and bomb ships in the Suez Canal." << endl;
    cout << "Each ship is " << SHIP_SIZE << " units long." << endl;
    cout << "Use the b command and follow it with a coordinate to drop a bomb." << endl;
    
    char ans;
    do {
        initGrid();  // Randomly place ships on the grid.
        printGrid();
        
        char commandCode;
        while (cin >> commandCode) {
        
            executeCommand(commandCode);
            
            if (isGameOver()) {
                cout << "I surrender." << endl;
                break;
            }
        }
        cout << "Do you want to play again? (y/n) ";
        cin >> ans;
    } while (ans == 'y');
    
    return 0;
}//end main

//======================================================= executeCommand
void executeCommand(char cmd) {
    switch (cmd) {
        
        case 'q':           // quit
            exit(0);
            break;
            
        case 'b':           // bomb
            int loc;
            cin >> loc;
            if (loc>=0 && loc<CANAL_LENGTH) {
                dropBomb(loc);
            } else {
                cout << "Bombing coordinate must be between 0 and " << CANAL_LENGTH-1 << endl;
            }
            printGrid();
            break;
            
        default:            // error
            cerr << "Bad input " << cmd << endl;
            break;
    }
}

//======================================================= dropBomb
void dropBomb(int coord) {
    switch (grid[coord]) {
    
    case WATER_UNBOMBED: 
          grid[coord] = WATER_BOMBED;
          break;
          
    case SHIP_UNBOMBED: 
          grid[coord] = SHIP_BOMBED;
          break;
    }
    return;
}

//======================================================= initGrid
// initGrid() places random ships on the grid.
void initGrid() {
    //-- Initialize the grid to empty water
    for (int i=0; i<CANAL_LENGTH; i++) {
        grid[i] = WATER_UNBOMBED;
    }
    
    //-- Make a list of where ships could be placed.
    int openWaterPositions[CANAL_LENGTH];
    int howManyPositions;  // number of elements in openWaterPositions

    for (int shipNum=0; shipNum < NUMBER_OF_SHIPS; shipNum++) {
        findOpenWater(openWaterPositions, howManyPositions);  // sets both parameters
        if (howManyPositions == 0) {
            break;  // we're done even if we didn't put all ships in water.
        }
        //-- Choose one of the open water positions randomly.
        int onePosition = rand() % howManyPositions;
        int start = openWaterPositions[onePosition];
        
        //-- Put a ship starting from there to the right.
        for (int pos=start; pos<start+SHIP_SIZE; pos++) {
            grid[pos] = SHIP_UNBOMBED;
        }
    }
}


//====================================================== findOpenWater
void findOpenWater(int positions[], int& number) {
    number = 0;  // Start assuming no open water found.
    int consecutiveWater = 0;
    for (int i=CANAL_LENGTH-1; i>=0; i--) {
        if (grid[i]==WATER_UNBOMBED) {
            consecutiveWater++;
            if (consecutiveWater > SHIP_SIZE) {
                //-- record this as a possible position.
                positions[number] = i;
                number++;
            }
        } else {
            consecutiveWater = 0;
        }
    }
}


//====================================================== printGrid
void printGrid() {
    cout << endl;
    for (int i=0; i<CANAL_LENGTH; i++) {
        cout << " " << display[grid[i]];
    }
    cout << endl;
    
    //-- Print coordinates.
    for (int coord=0; coord<CANAL_LENGTH; coord++) {
        cout << setw(2) << coord;
    }
    cout << endl << endl;
}

//====================================================== isGameOver
bool isGameOver() {
    for (int coord=0; coord<CANAL_LENGTH; coord++) {
        if (grid[coord] == SHIP_UNBOMBED) {
            return false;
        }
    }
    return true;
}
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