This is working version of a one-dimensional Battleship game. The next version should support two dimensions.
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// battleship2/main.cpp -- Version 2 of Battleship game. // Fred Swartz, 2003-11-25 // This second version adds the following to version 1. // * Prints coordinate along bottom edge. // * Verifies that user bombing coordinates are good. // * Implements bomb() function. // * Places ship randomly on grid. // * Checks for end of game. // // FUNCTIONALITY TO BE ADDED // * Make it two-dimensional. // * Should be a developer command to display where ships are. // // USER INTERFACE // * Not robust - crashes if bombing coordinate missing. //==================================================== includes #include <iostream> #include <iomanip> #include <string> #include <ctime> // For time() #include <cstdlib> // For srand() and rand() using namespace std; //========================================= global declarations // Damage enum defines possible values at each grid point. enum Damage {WATER_UNBOMBED, WATER_BOMBED, SHIP_UNBOMBED , SHIP_BOMBED}; // The display array defines what to display for // each of the Damage enum values. Changes to the // Damage enum require this to be changed also. const char display[] = {'-', 'O', '-', 'X'}; const int WIDTH = 10; // Width of the grid. Damage grid[WIDTH]; // Records status of every grid cell. //================================================== prototypes void dropBomb(int coord); void executeCommand(char cmd); void initGrid(); bool isGameOver(); void print(); //======================================================== main int main() { srand(time(0)); // Initialize random number generator char ans; do { initGrid(); // Randomly place ships on the grid. print(); char commandCode; while (cin >> commandCode) { executeCommand(commandCode); if (isGameOver()) { cout << "Congratuations, you win" << endl; break; } } cout << "Do you want to play again? (y/n) "; ans = 'n'; cin >> ans; } while (ans == 'y'); return 0; }//end main //======================================================= executeCommand void executeCommand(char cmd) { switch (cmd) { case 'q': // quit exit(0); break; case 'b': // bomb int loc; cin >> loc; if (loc>=0 && loc<WIDTH) { dropBomb(loc); } else { cout << "Bombing coordinate must be between 0 and " << WIDTH-1 << endl; } print(); break; default: // error cerr << "Bad input " << cmd << endl; break; } } //======================================================= dropBomb void dropBomb(int coord) { switch (grid[coord]) { case WATER_UNBOMBED: grid[coord] = WATER_BOMBED; break; case SHIP_UNBOMBED: grid[coord] = SHIP_BOMBED; break; } return; } //======================================================= initGrid // initGrid() places random ships on the grid. void initGrid() { for (int i=0; i<WIDTH; i++) { // clear grid grid[i] = WATER_UNBOMBED; } int start = rand() % (WIDTH-4); // Place a 3-cell ship in grid. grid[start+0] = SHIP_UNBOMBED; grid[start+1] = SHIP_UNBOMBED; grid[start+2] = SHIP_UNBOMBED; } //========================================================== print void print() { cout << endl; for (int i=0; i<WIDTH; i++) { cout << " " << display[grid[i]]; } cout << endl; //-- Print coordinates. for (int coord=0; coord<WIDTH; coord++) { cout << setw(2) << coord; } cout << endl << endl; } //====================================================== isGameOver bool isGameOver() { for (int coord=0; coord<WIDTH; coord++) { if (grid[coord] == SHIP_UNBOMBED) { return false; } } return true; } |