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| Classes in rogue used by rogue | |
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| ActiveItem
An extension of DungeonItem, an ActiveItem is an abstract base class for all "active" things in the dungeon - i.e. |
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| Collectable
A Collectable is an item in the dungeon that can be acquired by the player (or, possibly, by a monster). |
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| DungeonGame
The main class. |
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| DungeonItem
Abstract base class for all items that may occur in the dungeon. |
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| Map
Instance of class Map holds the data that represent the "dungeon" and the current locations of movable items ("treasures", "player", and "monsters") that are in the dungeon. |
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| Monster
Extends ActiveItem and acts as a base class for all monster classes. |
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| Player
class Player An instance of this class acts as the user's "avatar" in the game. |
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| Pt
Simple class defining point coordinate. |
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